Hello, everyone. I have a small request. May I get a script of the classic 1980's Knight Rider's functions for GTA San Andreas? Please, no Cleo. Just a simple small mini script. The following list is the only thing I'd like to install:-Spawn/summon K.I.T.T to you-1980's K.I.T.T moving scanner-SPM (switch from normal to spm)-Turbo Boost-K.I.T.T follows you-JumpThat's it! I just request a mini mod. I tried all over the net to find just these scripts as source toadd it into the main.scm. I really want to add it into "SpaceEinsteinv3.0." I understand if it's notpossible. Thanks.
Maybe this is what you are lookin for, I tried it a couple of times and it's really Knight Rider style completly with animations for t-top roofs, convertible-mode and super pursuit mode. You can even turn the moving scanner on and off and K.I.T.T. has weapons as well. I tried to use just the model(s) so I could use them in the story mode but I failed because everything is coded in the main.scm script.
gta san andreas main.scm and script download
Download: https://byltly.com/2vznsQ
Hehehehe, but it's still worth the download...The best knight rider mod I have ever seen, but also the most diffecult one to turn into a normal story mode because the code for the animations is placed into the main.scm and I have tried and screwed up my game multiple times to make it work in the regular story mode. But I haven't got enough knowledge to work on codes not for the main.scm and not with cleo-codes.
Thanks, Darth-Sidious. Thanks for helping me out. Thanks for think link, too. I really tried looking everywhere for a mod with no cleo required. I did actually find a website that had an early beta using only the main.scm and the K.I.T.T. car, but the download link didn't work anymore. I think I might've tried contacting the person working on that mod, but I got no response...
This page contains stripped main scripts for the main.scm file using Seemann's Sanny Builder program. These scripts contain the near-minimum number of commands needed to make the game run without issues. To use these scripts:
For non-DE versions, there are 3 main files whose version differences can affect save files: the exe (gta-sa.exe/gta_sa.exe), the script (data\script\main.scm), and the asset archive (models\gta3.img).Some users may have any combination of these, rather that all v1 or all v2.This site can detect versions and convert specific data in save files to helpensure a save is compatible with your game.
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